![]() Many paladins were humans or half-elves, whose shared sense of ambition and purpose made the two races excellent champions of an ideal or the divine. In many cases, paladins did not get along quite as well with other non-paladin adventurers, with the exception of clerics with similar beliefs. This strength of conviction gave many paladins a sense of common fellowship but did not always endear them to others. Once a paladin swore their oath their loyalty to their was second to none, coming before crown or country. Although exceedingly rare among the general populace, paladins were disproportionately likely to pursue a life of adventure compared to most other warriors. The adventuring lifestyle came easily to most paladins, regardless of their origin. Blander Mul, a paladin refusing to fight in the Blood War Others heard or answered the call only late in life, after having pursued a different career, possibly in response to a terrible catastrophe like the destruction of their home. Many were squires or assistants to more experienced paladins, training for years before they came into their own as champions of their cause. Most people who did feel the compulsion to become a paladin began their training early in life, often as adolescents. It was often said that becoming a paladin was something that was either within one's nature or not and though an individual could reject the divine call that beckoned them, no one could become a paladin who did not have the necessary conviction. A rare few felt compelled to the paladin's path since their early youth, as though sent into the world with a divine purpose. ![]() įew paladins truly "chose" their career and for many becoming a paladin was more like answering a call to destiny, sometimes quite literally from a god or angel. ![]() It was from this code that paladins derived their nature as the purist champions of whatever cause they served. All paladins adhered to a code of conduct of some sort,, though the strictures of their oath often differed significantly from one paladin to another. Paladins who did worship good or lawful gods tended towards the worship of deities such as Azuth, Bahamut, Chauntea or her aspect Yondalla, Helm, Ilmater, Kelemvor, Mystra, Jergal, Lathander, Moradin, Re-Horakhty, Sune, Torm, or Tyr. As a result, most commoners viewed the paladin to be, by default, lawful good, though this was not necessarily true. Lawful or good individuals were more likely to feel the call to serve as a paladin than others, making most paladins lawful good. All paladins, regardless of whom they served and how they acted, were expected to serve as sworn defenders of their beliefs, smiting those who would debase or devalue them. Evil paladins sometimes served as champions of primordials or fiends, committing atrocities like the sacrifice of sapients in exchange for unholy power. Others, however, simply held themselves to a particularly powerful sense of right and wrong, which was in of itself enough to attract the favor of the divine. Precisely how a paladin defined these values differed from one paladin to another and some swore their oath as a form of religious devotion, dedicating themselves to the values of a particular god. Never go back on an oath.ġst- wrath 2nd- aid 3rd- helping hand 4th- sending.The defining characteristic of a paladin was their oath, which most frequently called upon a paladin to battle the forces of evil and to defend justice wherever they could. She can spend an immediate action to have the attack automatically hit her instead of the intended target.This ends the loyal oath. With a melee or ranged attack, if the paladin is adjacent to the target, Loyal Guardian (Su)Īt 8th level, whenever the target of the paladin’s loyal oath is hit Thereafter, the paladin may use her loyal oath one additional time per She may make a single melee attack against that enemy making thisĪttack ends the loyal oath. If the target is struck by an enemy and the paladin is adjacent to that enemy, as an immediate action The loyal oath lasts 1 minute, or until the paladin dismisses it (a free action) or discharges it (see below), whichever comes first. Loyal oath, she grants the target a sacred bonus on saving throws and to Armor Class equal to the paladin’s Charisma bonus. When the paladin is adjacent to the target of her Paladin can choose a willing creature within line of sight as the target Starting at 1st level, once per day as a swift action, an oathbound Words, lest she agree to something she cannot fully support. Greater power in the cause of law and good. The oathbound paladin’s word is a promise, a sacred bond, and also ![]() Those who take this oath put that ideal to the test everyĭay. To most paladins, their word is everything.
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