![]() On the NES, Mega Man's design was simple and cartoony by necessity. In 1993, Capcom was ahead of the curve, and it helped that Mega Man X's melodrama was still rooted in a kid-friendly anime aesthetic. In most cases, sequels to colorful, nostalgia-tinged games alienate old fans rather than winning new ones for every successful Jak 2 and Tomb Raider, there's a Bomberman Act Zero, Shadow the Hedgehog or Prince of Persia: Warrior Within lurking (and moping) in the shadows. Today, gritty reboots tend to raise the ire of fans, as Capcom has recently learned with DmC: Devil May Cry. It showed promise, sources said, but was deemed a significant gamble, and quietly killed before Inafune publicly exited Capcom in late 2010. It had a short lifespan, only about six months in the first half of 2010. Unfortunately, Armature's Mega Man first-person shooter, Maverick Hunter shared the fate of the Blue Bomber's other recent projects - Mega Man Legends 3, Mega Man Universe, Mega Man Online - and was canceled before the public ever had the opportunity to see it.Īccording to a number of Capcom sources, Armature's Maverick Hunter was prototyped and playable. Platforming elements, including X's wall jump, and classic Mega Man X characters would have been re-imagined in new ways. The game would have stayed true to core Mega Man X gameplay concepts, re-imagining his X-Buster arm cannon, his dash and his ability to appropriate the special powers of his fallen enemies. ![]() Thematically, the game would have built upon the mythology of Mega Man X, a series that was a darker, more mature spin-off of the cuter, classic Mega Man franchise. The new Mega Man would have been redesigned by the concept artist responsible for adapting Iron Man's armor for Marvel's successful film franchise. One of a handful of collaborations with Western developers kicked off by Mega Man creator Keiji Inafune, the Mega Man first-person shooter was in development at Austin-based Armature Studio, the promising developer founded by Metroid Prime's creators. Mega Man's foray into the first-person shooter genre looked, at least on paper, like a formula for success. But the departure of Keiji Inafune likely killed the most interesting take on the 25-year-old character to date. In 2010, Capcom tapped the talent behind Metroid Prime to bring Mega Man into the modern age - only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero.Ĭodenamed Maverick Hunter, the first-person shooter had the blessing of Mega Man's creator and a talented team tasked with attracting a new generation of fans.
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